![]() ![]() You can save umpteen body, face etc blendshapes (although obviously keep it practical) along with the clothes and the blendshapes to match the figure with Daz's FBX exporter, along with rigging that easily matches a humanoid avatar in mecanim and there's your bajillion configurations. I'm currently using Daz stuff while UMA matures a little. ![]() Not even just lip sync, blendshapes are pretty flexible (Pun kind of intended that time) Like I say though there's a recently released very reasonably priced asset store thing for decent automated lip sync, this however seems just the ticket for expression animation though right now (Or even adding extra movement to whatever salsa is doing). Saying I don't have time because of other products is a bit weak consider ive spent the day wasting time instead of working on my project but no point me going into it just yet, also i'm dim with programming, someone sharper than me at coding (pun not intended although it should have been) should have this up to that and even using the keyframe editor without audio, say a space of time for events or linked up to whatever mecanim's doing, or collection of blend weights for in-context random stuff Is the code still functional without any errors or questionable warnings? Havent tried it yet, but for blendshapes it's almost a downgrade, a bunch of the clever stuff in there doesn't need to be there, or at least used unless you have a specific need outside unity's implementation of blendshapes. Custom animation length: will play based on unity timer, and donĀ“t play an audio.Using an audio file: the animation will follow the audio current play-time to prevent latency.The current version supports 2 kinds of animations: All was prepared to make the editing fast and funny. ![]() Using the built-in WYSIWYG Animation Editor, you can edit your animations by adding and dragging keyframes, setting the morph shape sliders to create new expression, while you see the transformations and hear the audio in the exact keyframe position. ![]() Shapes can be created in your favorite 3d application, like Autodesk 3dsMax/Maya/XSI or Blender. The system uses vertex manipulation to create the interpolation between blend shapes. The main focus of the project is to create an easy-to-learn/easy-to-implement system, trough a funny and small keyframe editor. Tagarela is free and open-source editor and runtime solution to create facial animations to your 3d characters. Make your 3d characters talk in few steps ![]()
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January 2023
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